We create virtual worlds that bring people closer.
Our first commercial title, turn-based co-op puzzle adventure
The studio
Our mission is to design and develop interactive experiences that foster connection and collaboration among players, challenging them to unravel mysteries and puzzles while enjoying the thrill of the game.
You’re not backing one game. You’re backing a studio.
We Create Virtual Worlds
The opportunity
Players remember who sat next to them, a partner, a sibling, a friend on the couch. There is room for games built for two people, that reward coordination over domination, with original Indian IP where mythology is the emotional engine, not wallpaper.
India has scale, but only one original narrative IP. The studio that creates the next defines the category.
That’s the gap Rudrac Games fills.
The lane is proven
Co-op-first isn't just a genre, it's a studio model. The clearest proof is Hazelight: co-op only, no solo mode, three straight hits, each a bigger swing.
Almost no one builds a studio around this, and no one in original Indian myth. That's our white space.
That's the studio we're building, for Indian co-op myth.
Sales figures are widely reported public estimates, for comparison only.
The game
Turn-based co-op puzzle adventure, guide Savitri and Satyavan, a couple separated by fate, back to each other across a sacred hex grid.
It is not a game you play only to win.
It’s a game you play to feel.














Gameplay
Why it wins
Progress requires two people to move as one, not race each other.
Indian mythology as world and design, not a skin, Savitri and Satyavan as the emotional engine.
Calm, premium couch-and-couple experience, packaged for a worldwide Steam and Epic audience.
Not the loudest game in the store,
the one couples finish together and recommend.
Traction & validation
Steam page live · demo path tested · Demo V2 · online co-op in production
Tokyo Game Show 2025 · IndieGameUtsav 2025 · AniMela 2026
GDAI Studio Spotlight · LVL Zero Cohort 01












The game’s gorgeous visual style, amorous underpinnings and increasingly challenging puzzles make it an easy recommendation for couples looking for an evening of brain-tickling cooperative play.
A very clever puzzle game that provides a decent challenge and is a good training exercise for teaching two people how to work together.
Love and heartbreak in Twin Flames, part of IGN India’s highlight of exciting upcoming Indian games.
Studio roadmap · five years
Team
Designed and built Twin Flames end to end, vision, systems, and ship path.
Operations and studio execution, keeping production, runway, and partnerships on track.
Hired as needed, 2D art, polish, console porting, marketing
We also take on outsource programming, extending runway beyond our own titles. Our first client project, Boogie Games: Fun Mini Games, is in early alpha with 500K+ downloads.
Why this raise
With the LVL Zero and OctaNE 9 grants, plus current resources, we're already funded to finish Twin Flames and ship. This raise is to win commercially, not to survive.
Finishing and winning commercially are different. Capital is the difference.
The ask
This check turns a quiet ship into reach and sales.
Partner with us
Rudrac builds worlds where players do the same.
Steam
Website
Email
Find me after for a 1:1 · Thank you · Questions welcome